This is the 7th system in the Complex effects section of my AGRAT project. This Effect is made of multiple systems one for the initial targeting laster and one for the strike and detonation portion of the effect. This is then controlled using blueprints to play the detonation once the target sequence has finished and at the correct location.
The project Was centred around exploring the different potential uses of particle systems, ranging from simple to complex. I created these assets using Unreal Engines Niagara VFX System. As this was an educational project in which I learned the functionality of Particle systems, a small number of the assets featured were either inspired by or created using Niagara tutorials found on Youtube. For these assets I either adapted and expanded upon or maintained the original style in order to showcase my understanding and experience in the creation of different assets with Unreal Engine's Niagara.